GAMIFIED MOBILE UX/UI DESIGN

Gamifying Wellness for Students in College Campuses

OVERVIEW

In India, many students move out at 18, leaving behind homes where parents took care of their meals and health was rarely something they had to think about. This gamified approach brings a fun, competitive twist to fitness, helping young people take charge of their own well-being and build habits that actually stick.

DOMAIN & CONTEXT

Social Fitness

SECONDARY RESEARCH

Some excerpts from Research Papers about Student Health:

USER BEHAVIOUR

Fitness

High awareness of healthy habits, low implementation due to environmental constraints

PROBLEM AREAS

Sedentary hostel lifestyle with irregular eating and sleeping patterns

Lack of motivation for individual fitness pursuits

USER NEEDS

Convenient & Beginner-Friendly Fitness

Quick (15–30 min), equipment-free workouts that can be done in hostel rooms or with friends, using bodyweight or simple substitutes (stairs, bottles), with progressive difficulty.

TARGET AUDIENCE

Primary: College hostel residents (18-24 years) in Tier 1 & Tier 2 cities

Secondary: Day scholars and local college students (18-24 years)

Tertiary: College faculty, parents, college sports coordinators affected by student health.

Social

Competitive event-driven participation, prefers group activities. Want to look good for peers but afraid of judgment while trying to improve

Limited access to structured fitness programs

Poor accountability systems for health goals

Time & Social Integration

Short sessions between classes, warm-ups, and group/partner routines to make fitness engaging and easy to sustain.

ABOUT THE MARKET

5.9 Million College Students in India

Source: Financial Times (2022)

49% Female Enrollment, 51% Male Enrollment

Source: Ministry of Education (2020)

Extreme Mobile Phone Usage in this Group

Digital

Social validation seeking, group-driven discovery, binge usage patterns, late-night peak activity

Social isolation despite living in close quarters

Healthy Nutrition Choices

Optimizing hostel mess food, practicing portion control, and avoiding stress-eating with affordable, healthier snacks (₹20–50).

PRIMARY RESEARCH

Survey Insights

Insights from Interviews and Observing College Students’ Health Behavior

Fitness Related

"I only go to the gym when my friend goes, otherwise I just skip it" - reveals dependency on peer motivation rather than self-discipline.

Peak Season: semester start, post-festival guilt phases, free courses/modules.

Low: semester exams/jury, placement season, project deadlines

Time and resource constraint due to set gym timings and overcrowding during those hours.

Nutrition Related

Mess/Cafeteria food selection based on taste, not nutrition. Fresh fruits/vegetables not preferred.

Outside food ordered collectively, individual healthy choices get overridden by group decisions

Technology Integration Gaps

Fitness apps downloaded but abandoned within 2-3 weeks due to lack of social features and consistency.

Health tracking inconsistent - students forget to log meals/workouts without reminders